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MàJ 13 , le 14 avril

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Message  Khiris Mar 8 Avr - 13:15

La prochaine ext gratuite est prévue le 14/4 au programme:

- nouvelle zone : Isengard détruit
- armes premier age
- suite du livre épique
- bijoux gold

plus d'infos sur le site des Furets du Gondor.
Khiris
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Message  Khiris Ven 11 Avr - 20:25

Mise à jour confirmée le 14/4

https://www.lotro.com/en/u13
Khiris
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Message  Kezingol Ven 11 Avr - 22:14

Je viens seulement de terminer mes armes 2ème âge ^^.
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Message  Khiris Ven 11 Avr - 23:23

Les 85?
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Message  Kezingol Sam 12 Avr - 15:13

Petit con !

Quoi? Ca monte jusque 85 ?
Kezingol
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Message  Cyann Lun 14 Avr - 20:22

Bonne nouvelle  Neutral 

2014
Paths of the Dead and Dol Amroth: Our second update of the year will kick off a new volume of the Epic Story, featuring the aftermath of the Army of the Dead as they pass through Blackroot Vale. Journey to Dol Amroth, our first Gondorian city and seaside port! You’ll also have five new levels to advance your character.

Dead Marshes: Between updates, we’ll take a small detour to check on wayward Hobbits…

Pelargir: Our third update of the year will take you to the great port of Pelargir on the delta of Anduin. Join the Army of the Dead to defeat the Corsairs of Umbar! This update will also include five new levels.

These new quests and the level caps will all be free to VIPs.


Of Bears and Bees
Recently we confirmed that LOTRO will be releasing a new class this year. I’m pleased to announce that this class is the Beorning! This will be LOTRO’s first class since the Mines of Moria expansion introduced the Warden and Rune-keeper.

Beornings are noted in The Lord of the Rings trilogy as a race of Man, with close origins to the Rohirrim and the Men of Dale. Most Men are not shape-changers, so we envision the Beorning as a light armor casting class with a focus on control of the battlefield. When a Beorning gathers sufficient rage, they may transform into a mighty bear.

We’ll be sharing early class designs with the new Players Council. Expect more details later this year, as the class progresses through alpha and beta.


Housing
This deserves a special mention. After reviewing all our goals for the year, major Housing changes will not be among them. We reviewed multiple options to update the system – none of them met our standards of quality, and ultimately the system you would want us to build.

LOTRO is about the journey, and first and foremost we want to be expanding and growing the world of Middle-earth. This does not mean there will be no changes to Housing, but don’t expect broad, systemic updates. I’m sorry that we set any other expectations in the past, as we know this is a feature that many of you greatly value.


As always, there are also features that we’re working on but haven’t committed a timeline to. Basically, we’ll ship them when they’re ready. Many of these ideas are based on your feedback, so please keep it coming!

Kinships: The next addition to loot options is a system of crafting tied to your Kinship house, which will encourage more social play. Our goal is to create Kinship deeds that you can complete together.

Combat Rebalancing: You’ve said that high-level combat has gotten too easy, and we agree! With new regions we’ll be taking a hard look at balance and adjusting existing opponents or adding new ones.

PvMP: Why add catapults to the Ettenmoors? Why not? Siege weapons!

Epic Battles: We’ll continue to update and improve this system, along with a new battle in 2014. There are some epic conflicts ahead in the story.

Festivals: Hobnanigans (better known as Chicken Hockey) is a special event for the Bree-fields. You can expect new weekend boosts and events as we go forward.


2015
Looking out to the future, our Palantir reveals multiple updates in 2015. Here are two of them!

Osgiliath: The middle of 2015 brings us deeper in Gondor, and to lands directly contested by Sauron’s armies.

Pelennor Fields and Minas Tirith: The end of 2015 takes us to one of the defining moments of the War of the Ring, the battle before the walls of Minas Tirith.

As you can tell, we’re in the heart of the story now. It is a tremendous challenge for the team to do justice to these well-known events, but also one we’re thrilled to be undertaking.
Cyann
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Message  Elderin Lun 14 Avr - 20:58

Et sinon le serveur de patch est down ou quoi ?
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Message  Khiris Lun 14 Avr - 22:30

C'est passé comme un patch à la pharmacie pour moi.
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Message  Khiris Lun 14 Avr - 22:33

ça peut être marrant à jouer le beorning: un MDS où tu passes tu MDS à l'ours Very Happy
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Message  Kezingol Mar 15 Avr - 20:51

"You’ll also have five new levels to advance your character."
 
Et merde. Ils avaient confirmés dans une interview il y a 2-3 mois qu'ils ne le feraient pas !
 
Je trouve que c'est une façon assez immature et tape à l’œil d'ajouter du contenu, de systématiquement ajouter des niveaux pour qu'on jette tout et qu'on passe une éternité à bosser tous nos équipements dans notre coin.
 
Y'a des MMO qui progressent et évoluent très bien sans ça. Encore faut-il alors faire preuve d'imagination...
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Message  Khiris Mar 15 Avr - 22:44

T'inquiète ils vont bientôt s'apercevoir qu'ils peuvent pas mettre plus de 2 chiffres au level Very Happy
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Message  Cyann Mer 30 Avr - 8:02

MAJ testé sur Bullroarer

Update 13.1 Preliminary Release Notes – BULLROARER ONLY

The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.
These notes are not final and should be viewed as a work in progress and subject to change.

Due to the method of gathering information for the patch notes, there may be duplicate/similar entries or topics that are not included.

Of Special Note

Bullroarer Client Installer!

BULLROARER PC CLIENT INSTALLER: Now Available

Cosmetic Pets!

The miniature huorns of Fangorn have banded together and decided to make themselves stand out a bit more from the less friendly creatures running around Middle-earth. 

Not to be outdone, other friendly creatures of Middle-earth are considering joining the huorns in their quest for standing out as player friends. 

This new union of “Cosmetic Pets” will allow players to show off their newfound companions in a few new ways. These shy creatures will exist purely on each person’s client meaning that there is a configurable option you can use to turn off the display of all other players’ cosmetic pets if you are experiencing graphical performance problems. These pets will follow you around to the best of their ability including matching your speed as you mount up and ride off into the sunset. Other features are being worked on for this cosmetic pet system but for 13.1 you can get a quick taste of what we have planned.

A couple FAQs:

Lore-master non-combat pets will not be affected with the current design. If there is feedback against this being the case let us know, Lore-masters!

While there is currently no UI for renaming your cosmetic pets, you can expect to see one in a future update. In the meantime, you can rename these pets via a player command (/cpet rename NAMEHERE).

As client-side critters, these cosmetic pets cannot be selected by clicking on them as you would a monster.
These cosmetic pets can be used alongside any of your combat pets (or alongside the Lore-masters’ non-combat companions that can take the place of their combat pets).
The 3 Fangorn huorn pets are not alone in their use of this new system! Keep your eyes peeled for ways to earn new special little cosmetic friends to follow you around Middle-earth.


Epic Book Volume 3 Book 4


Adjusted the layer issues when leaving the Gate-house in Isengard. If you have succumbed to this layer issue (and you'll know you have if you can't find Morflak where he should be), use the Reminder of Captivity to return to the Isengard Depths and get yourself on the right layer again. Then you'll want to proceed through the quest again, and leaving the Gate-house should function correctly, at which point Morflak will have returned to his customary spot. Sorry for the inconvenience!



Fixed the spawning for the Key-master in III.4.26.

Release Notes

General

All classes now receive 1 point of Tactical Mitigation per point of Will and Fate.
You will now receive an appropriately down-scaled amount of currency when killing enemies when you are level-scaled (such as in the Ettenmoors)
There's a new "Auto-Fellow" option on the right-click menu in your friends list. If you mark a friend as "Auto-fellow" and they mark you as "Auto-fellow", then when one of you logs on, if the other is logged on and eligible to be in a fellowship, you will be automatically fellowed up.
There's a limit to how many friends you can mark as "Auto-Fellow".

Classes

Champion:

- Blood Rage and Continuous Blood Rage now remove disarm effects and Continuous Blood Rage now provides immuntiy to disarm effects for its entire duration.
- Fear Nothing Now removes PDFW not just fear
- Cooldown has been reduced to 45 seconds, down from 3 minutes.
- Blood Rage and its improved version are now immediate skills.
- Wild Attack is now considered a Strike skill. All bonuses and procs affecting strike skills work with this skill.
- Hamstring?s cooldown has been increased to 20s, up from 4 to 5s. Its slow duration has been lowered to 8s, down from 20s.
- Fixed a bug that was causing True Heroics to increase attack duration instead of decrease it for Berserker Champions.
- Blood Rage is now an immediate skill.

Berserker
Specialization changes:
- Emboldened Blades has a 100% chance to apply its buff, up from 20%
- Devastating Strike now increases enemy incoming melee damage by +10% instead of debuffing miss chance.
Trait Changes:
- Wild Swings:
- Critical Chance buff from the final rank now lasts for 10s, up from 6s.
- Vicious Strikes:
- Now increases the Critical Chance of all strikes, not just additional strikes.
- Strong Armed Swings:
- Now affects the damage of all strikes, not just additional strikes.
- Deep Strikes:
- Deep Strikes bleed is now based off your implements dps and has been increased in potency.
- Controlled Burn:
- Increased duration of effect to 30s, up from 20s.
- Decreased cooldown to 90s, down from 120s.
- Athletic:
- Each rank reduces the cooldown of Sprint by 40s, up from 10s.
- Hamstrung:
- Ranks 1 through 4 increases the duration of the slow by 1s. Max rank enables hamstring to knock down its target for 3s.
- Renewing Strikes:
- Increased proc chance to 20%, up from 10%.
Specialization Trait Changes:
- Continuous Blood Rage
- Continuous Blood Rage is now an immediate skill.
- CBR now lasts for 20s, up from 15s.

Lore-master: The Loyalty trait will now function correctly. When you are critically hit, your pet to sacrifice some of its Morale to grant you a percentage of your max Morale.

Mounted Combat

Mounted Combat/Balance: Reduced the damage of mounted monsters since the recent updates to them along with character stat contributions made them a tad too difficult.

Monsterplay

Resolved and issue with the tooltips of the level 95 Freep armour that was causing the 4 set bonus to be missing from the tooltip of certain gear sets.
Rebalanced the stat distribution on level scaled ettenmoors gear to reduce the amount of finesse given out.
The Orc Reaver Skill Blood Of Fire will no longer reflect damage from damage-over-time effects.
Fixed an issue where Chieftains and First Marshal's were not properly set to open tapping while their counterparts were.
Fixed an issue with a few Weaver skills devastating for no damage.
Fixed issue with Weaver's Toxin Power Drain being mitigated by tactical mitigation.

Epic Battles
Epic Battles - Officer Buff Banners - Duration of banners increased from 10s to 30s. Cooldown of banner skill increased from 60s to 120s.
Epic Battles - Helm's Dike - Solo - Orc Bombers should now engage the Rohirrim and players after dropping their powder kegs
On completing the "Securing the Culvert" secondary quest, the rewards will no longer be awarded multiple times.
Glittering Caves - 3 Man - Cave In - Troll boss should now be an Elite instead of a Signature
Helm's Dike - Solo - Removed inaccessible barricade

Crafting
Farmer: Removed the Reputation requirement for the Bluebell Recipes
Forester: Elder Stonehoof boars were dropping Sturdy Hides. They now drop Pristine Hides
Scholar: Level 65 Legendary Books were using incorrect number of IA Ingredient. Reduced from 2 to 1

Items

Bound-to-account stackable items now correctly merge stacks when deposited into your housing storage
The Tradition 4 piece bonus allowed Frost Lore to apply a silence which allowed it to be spammed. It was changed to lower tactical mitigation
Dagor Infused Parchment used to remove the attunement cost of Scathing Mockery. Since it no longer has an attunement cost, it was replaced by an effect that adds 5 max targets to the skill
Nestad Infused Parchments were no longer working after the class revamp. The attunement effect has been replaced with an effect that guarantees Epic for the Ages will critically hit
Many Big Battle Jewelry Items that are intended for all tanks have block, which would make them useless for the Champion. I am restatting a lot of gear to appeal to everyone.

User Interface

There's a new option on the "UI Settings" tab: "Automatically add tasks to quest tracker". This option (set by default to true) controls whether you want tasks to be automatically added to your quest tracker when they are bestowed or advanced.
You can now drag/drop items into the mail message body to attach them to the mail.
Added a new "sort" button to the bag 1 toolbar in the inventory. This button (after a suppressable confirmation dialog) will sort all your items, floating all empty space to the top (so that as you get new items, they are separated from your existing items). The sorting algorithm used is the one used for the "auto" sort in the vault, and it has been updated to correctly sort by level items of the same quality and type.
The "send" button in the "Compose Mail" UI now correctly becomes unghosted when you acquire enough mithril to send a mail requiring mithril coins.
Items purchased from the LOTRO store now show the correct icon background when you receive them in the mail.
Opened mail with attachments now gets returned to the sender on expiration instead of being destroyed.
Opened mail will last longer in your mailbox before expiring

Quests
Made some changes to the area near the wall of Isengard, intended to make 'The Breaking of Isengard' less literal.
Trollshaws -- The Wolves of Drauglad and A Chilling Revelation -- These quests now properly only bestow near their locations in the Trollshaws.
Fangorn Forest -- Twisted Branches and A Natural Remedy can now always be completed and monsters will always be spawned for these quests.
Fangorn Forest -- A Forest Without Frontiers -- Players were losing the summoning item after completing the deed 'The Stewards of Fangorn'. This has been corrected. However, you may need to obtain the quest from Quickbeam again (if you no longer have it) before continuing with the huorn. Your progress on the deed will not be affected.
Uruks in 'Interlude: The Doorward' have been adjusted to be less unexpectedly deadly.



Désolée Mithrel mais c'est qu'en VO pour l'instant.
Cyann
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